Job Base(s): | Assassin Assassin Cross | ||||||||||||
Job Type: | 3-1 | ||||||||||||
Changes At: | Veins | ||||||||||||
Number of Skills: | 17 | ||||||||||||
Total Skill Points: | 78 | ||||||||||||
Total Quest Skills: | 0 | ||||||||||||
Job Bonuses | |||||||||||||
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PVP/WoE Daggers
if you want a good attack speed and a good hit with a great atk you need to balanced your dexerity with your agility so that you gain a ASPD great. because is indispensable have a good attack speed with a great hit to not fail your attacks, and you need a great defend (much or too little)to not have a quick death . this build may be this way:
IF you had a build of daggers:
Guillotine Cross Skills
Job Bonuses
if you want a good attack speed and a good hit with a great atk you need to balanced your dexerity with your agility so that you gain a ASPD great. because is indispensable have a good attack speed with a great hit to not fail your attacks, and you need a great defend (much or too little)to not have a quick death . this build may be this way:
IF you had a build of daggers:
- STR: 110 +6
- AGI: 101 +8
- VIT: 74 +5
- INT: 1 +4
- DEX: 106 +7
- LUK: 4
- ATK: 259 +0 (without Daggers) ATK: 499+112 (If you use Glorious Damascus and with a refine of +8)
- ASPD: 181 (without Daggers) ASPD: 185 (if you had increased agility, Blessing, Drosera Herb Salad, Siroma Ice Tea, Steamed Desert Scorpions, Hwergelmir's Tonic and Awakening Potion)
- HIT: 303 (if you had increased agility, Blessing, Siroma Ice Tea, Hwergelmir's Tonic)
- DEF: 0+79
- Flee: 341+2 if you had increased agility, Blessing, Drosera Herb Salad, Steamed Desert Scorpions,)
- Critical: 2
- MDEF: 0+ 15
- MATK: 19+24 (with blessing)
- HP and SP may be different on each server where you play
Guillotine Cross Skills
Skill | Description | Levels | Type | ||
---|---|---|---|---|---|
| Can detoxify Guillotine Cross's poison status and 1 target. | 1 | Active | ||
| Cannot be found by Insect and Demon type monsters. Not released until the caster is hit 3 times. Increase Movement Speed according to Skill Level. | 5 | Active | ||
| Attack - Deals ATK * 4~8 damage to foes in a 1-cell radius around the user. The damage is increased by the user's AGI. Can only be used after blocking an attack with Weapon Blocking. Half damage multiplier and double SP cost when used with Enchant Deadly Poison. | 5 | Offensive | ||
| Attack - Deals ATK * 12~14 damage to target foe, 3-cell range. Half damage multiplier and double SP cost when used with Enchant Deadly Poison. | 5 | Offensive | ||
| Consumes the rotation counters accumulated from Rolling Cutter. The spinning blade is shot out dealing strong damage to a target. The damage is increased by the number of counters. After using Cross Ripper Slasher your counters are reset to 0. Has a range of 7 cells. | 10 | Offensive | ||
| Instantly move to target foe, 3~7-cell range. Deals ATK * 1 damage. Has a 4~20% chance to trigger Cross Impact. Disabled in War of Emperium. | 5 | Offensive | ||
| For 60 seconds, you have +50~300 Flee and 10~50 chance of evading magic attacks. Using the skill consumes 10% of max HP, and when the skill ends your movement speed and attack speed are halved for 25 seconds. | 5 | Active | ||
| Create new poison from the list of possible poisons shown according to the level of New Poison Research and the materials you have. | 1 | Active | ||
| Allows creation of new poisons. Higher levels of the skill unlock new types of poisons and increases the probability of success. It is necessary to have a Medicine Bottle and a Poison Creation Kit. | 10 | Passive | ||
| Strikes from the shadows to hit all hidden targets in a 7x7 area for 300% damage. Cancels hidden status on all targets that are hit. | 1 | Offensive | ||
| While activating Poisoning Weapon, activates a 5x5 cell of poisonous smoke. Enemies in range have a 20% chance of getting poisoned every 2 seconds. After casting, the effect of Poisoning Weapon is canceled. | 5 | Active | ||
| For 60~300 seconds, coat your weapon with one of the Guillotine Cross poisons. 4~12% chance of applying selected poison to target with each attack. Does not work against Boss monsters. | 5 | Supportive | ||
| Katar Attack - Deals ATK * 1.2~2 damage. Hits foes within a 1-cell radius around you. Each rotation increases your rotation counter, which increases the damage of Cross Ripper Slasher. You can't have more than 10 rotation counters. | 5 | Active | ||
| Weaken the enemy's resistance against Venom type attacks. | 5 | Passive | ||
| Attack - 75~95% chance to apply your coated Guillotine Cross poison to target foe if hits (+14~30Hit). Your current poison coat ends if poison successfully applies to target. | 5 | Offensive | ||
| You have 12~20% chance to block short ranged physical attacks. Whenever you block an attack this way, you can use Counter Slash or Weapon Crush but unable to move or use normal attacks. While it's active it continually drains SP. Re-using the skill cancels the effect. | 5 | Active | ||
| When successfully blocking an attack with Weapon Blocking, you can counter using Weapon Crush. When used it divests the attacker's weapon. Increased skill level increases the success rate and duration. | 5 | Offensive |
Job Bonuses
The job levels in which a Guillotine Cross receives a certain bonus:
Stat\Amount | +1 | +2 | +3 | +4 | +5 | +6 | +7 |
---|---|---|---|---|---|---|---|
STR | 4 | 5 | 9 | 16 | 20 | 30 | |
AGI | 1 | 10 | 23 | 24 | 35 | 43 | 44 |
VIT | 14 | 15 | 19 | 31 | 42 | ||
INT | 28 | 29 | 41 | 48 | |||
DEX | 2 | 11 | 25 | 36 | 37 | 49 | 50 |
LUK |
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